Alliance War Skills are Skills a player can acquire by gaining Alliance Rank in Cyrodiil in Elder Scrolls Online (You do NOT gain exactly one level for each rank). There are many ways to gain Alliance Points, but the easiest is simply attacking or defending keeps. 


 

Name & Image Skill Type Rank Description Unlock Cost Cast Time Range/Radius
War Horn.png

War Horn

Ultimate
  • Sound a war horn to rally your forces, increasing Max MagickaHealth, and Stamina for you and your allies by 10% for 30 seconds.
Assault Rank 4 250 Ultimate Instant
(30s)
20m radius
Icon_arrow.png Aggressive Horn.png
Aggressive Horn
(Morph)
  • Sound a war horn to rally your forces, increasing Max MagickaHealth, and Stamina for you and your allies by 10% for 30 seconds.
  • You and your allies also gain Major Force, increasing your Critical Strike damage by 30% for 8 seconds.
  • Critical Strikes do more damage.
(War Horn Rank IV) 250 Ultimate Instant
(30s)
20m radius
Icon_arrow.png Sturdy Horn.png
Sturdy Horn
(Morph)
  • Sound a war horn to rally your forces, increasing Max MagickaHealth, and Stamina for you and your allies by 10% for 30 seconds.
  • You and your allies gain Minor Ward and Minor Resolve, increasing Physical Resistance and Spell Resistance by 1320 for 36 seconds.
  • Has increased duration and gives Physical Resistance and Spell Resistance.
(War Horn Rank IV) 250 Ultimate Instant
(36s)
20m radius
Rapid Maneuver.png

Rapid Maneuver

Active
  • Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds.
  • Also grants immunity to snares and immobilization.
  • The effect ends if you cast any spell on an enemy or an ally.
Assault Rank 2 8100 Stamina Instant 20m radius
Icon_arrow.png Retreating Maneuver.png
Retreating Maneuver
(Morph)
  • Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds.
  • Also grants immunity to snares and immobilization, removing any already applied.
  • The effect ends if you cast any spell on an enemy or an ally.
  • Also removes all snares and immobilizations previously applied to you and your group.
(Rapid Maneuver Rank IV) 8100 Stamina Instant 20m radius
Icon_arrow.png Charging Maneuver.png
Charging Maneuver
(Morph)
  • Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds.
  • Also grants immunity to snares and immobilization.
  • The effect ends if you cast any spell on an enemy or an ally, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds.
  • Gain Minor Expedition when the effect ends, increasing your Movement Speed.
(Rapid Maneuver Rank IV) 8100 Stamina Instant 20m radius
Vigor.png
Vigor
Active
  • Renew your forces' resolve, healing yourself and nearby allies for [x] Health over 5 seconds.
Assault Rank 5 2700
Stamina
Instant 10m radius
Icon_arrow.png echoing_vigor.png
Echoing Vigor
(Morph)
  • Renew your forces' resolve, healing yourself and nearby allies for [x] Health over 5 seconds.
  • Has increased radius.
(Vigor Rank IV) 2700
Stamina
Instant 15m radius
Icon_arrow.png
resolving_vigor.png
Resolving Vigor
(Morph)
  • Renew your forces' resolve, healing yourself for [x] Health over 5 seconds and nearby allies for [y] Health over 5 seconds.
  • Heal is more effective on caster.
(Vigor Rank IV) 2700
Stamina
Instant 10m radius
Caltrops.png

Caltrops
Active
  • Hurl an exploding ball of caltrops that scatter over the target area, dealing [x] Physical Damage each second and reducing Movement Speed by 30%.
Assault Rank 6 8100
Stamina
Instant
(30s)
28m range
Icon_arrow.png
Anti-Cavalry Caltrops.png
Anti-Cavalry Caltrops
(Morph)
  • Hurl an exploding ball of caltrops that scatter over the target area, dealing (x) Physical Damage each second and reducing Movement Speed by 30%.
  • Also rapidly drains mount stamina and forces riders to dismount.
  • Increased duration and forces mounted enemies to dismount.
(Caltrops Rank IV) 8100
Stamina
Instant
(35s)
28m range
Icon_arrow.png
Razor Caltrops.png
Razor Caltrops
(Morph)
  • Hurl an exploding ball of caltrops that scatter over the target area, dealing [x] Physical Damage and an additional [y] Physical Damage each second.
  • Also reduces Movement Speed for enemies in the target area by 70% for 3 seconds and even after that continues to reduce Movement Speed by 30% until the caltrops expire.
  • When the caltrops land, enemies in the area take additional damage and are snared.
(Caltrops Rank IV) 8100
Stamina
Instant
(30s)
28m range
magicka_detonation.png
Magicka Detonation
Active
  • Curse enemy with a magical bomb that explodes after 4 seconds, dealing [x] Magic Damage to all enemies in the area.
  • Each enemy within the bomb's radius increases the damage by 25%, up to a maximum of 250% increased damage.
Assault Rank 7 4050Magicka 1.8s(4s)
28m range

8m radius
Icon_arrow.png
inevitable_detonation.png
Inevitable Detonation
(Morph)
  • Curse enemy with a magical bomb that explodes after 4 seconds, dealing [x] Magic Damage to all enemies in the area.
  • If effect is dispelled or removed early, the explosion is triggered immediately.
  • Each enemy within the bomb's radius increases the damage by 25%, up to a maximum of 250% increased damage.
  • If the bomb is dispelled or removed early, the explosion is triggered immediately.
(Magicka Detonation Rank IV) 4050Magicka 2s(4s)
28m range

8m radius
Icon_arrow.png
proximity_detonation.png
Proximity Detonation
(Morph)
  • Activate a magical bomb on yourself that explodes after 4 seconds, dealing [x] Magic Damage to all enemies in the area.
  • Each enemy within the bomb's radius increases the damage by 25%, up to a maximum of 250% increased damage.
  • You become the center of the detonation. The cast becomes instant.
(Magicka Detonation Rank IV) 4050Magicka
Instant(8s)
Self

8m radius
Continuous Attack.png

Continuous Attack

Passive Rank I
  • Increases Weapon and Spell Damage by 5% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep.
Assault Rank 3 -- -- --
Rank II
  • Increases Weapon and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep.
Assault Rank 9 -- -- --
Reach.png

Reach

Passive Rank I
  • Increases range of long-range abilities by 2 meters while near a Keep.
  • Any ability with a range greater than 15 meters is affected.
Assault Rank 5 -- -- --
Rank II
  • Increases range of long-range abilities by 5 meters while near a Keep.
  • Any ability with a range greater than 15 meters is affected.
(Reach Rank I) -- -- --
Combat Frenzy.png

Combat Frenzy

Passive Rank I
  • Grants an additional 10 Ultimate when killing an enemy player.
Assault Rank 8 -- -- --
Rank II
  • Grants an additional 20 Ultimate when killing an enemy player.
(Combat Frenzy Rank I) -- -- --




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