Imperial City Tel Var Stone Vendor Sets
Name & Icons | Location | Bonuses |
Shield Breaker
|
Imperial City | (2 items) Adds 967 Max Stamina (3 items) Adds 129 Stamina Recovery (4 items) Adds 129 Weapon Damage (5 items) When you deal damage with a Light or Heavy Attack against a Player with a damage shield, you deal an additional 2150 Oblivion Damage to them. |
Reactive Armor
|
Imperial City | (2 items) Adds 967 Max Stamina (3 items) Adds 129 Stamina Recovery (4 items) Adds 1064 Max Health (5 items) While you are affected by a disabling effect, your damage taken is reduced by 35%. |
Powerful Assault
|
Imperial City | (2 items) Adds 1064 Max Health (3 items) Adds 967 Max Stamina (4 items) Adds 129 Weapon Damage (5 items) When you cast an Assault ability, you increase the Weapon and Spell Damage of up to 4 friendly targets within 10 meters by 164 for 15 seconds. |
Phoenix |
Imperial City | (2 items) Adds 967 Max Magicka (3 items) Adds 129 Magicka Recovery (4 items) Adds 129 Spell Damage (5 items) When you die, you instead become immune to all negative effects and healing for 3 seconds. When the effect ends, you heal for 17200 Health and explode for 8600 Flame Damage to all enemies within 8 meters. This effect can occur once every 10 minutes. |
Meritorious Service |
Imperial City | (2 items) Adds 1064 Max Health (3 items) Adds 967 Max Magicka (4 items) Adds 129 Spell Damage (5 items) When you cast a Support ability, you increase the Physical and Spell Resistance of up to 4 friendly targets with 10 meters by 3010 for 2 minutes. |
Black Rose
|
Imperial City | (2 items) Adds 1064 Max Health (3 items) Adds 967 Max Stamina (4 items) Adds 967 Max Magicka (5 items) Increases your Weapon and Spell Damage by 154. Increases the Magicka and Stamina restored from the Constitution passive ability by 35%. |
Vicecannon of Venom |
Imperial City | (2 items) Adds 967 Max Stamina (3 items) Adds 129 Weapon Damage (4 items) Adds 129 Stamina Recovery (5 items) When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals 13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done. |
Galerion's Revenge |
Imperial City | (2 items) Adds 688 Spell Critical (3 items) Adds 129 Magicka Recovery (4 items) Adds 129 Spell Damage (5 items) When you deal damage with a Light of Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 6 Marks of Revenge on an enemy they detonate for 4730 Magic Damage. |
Imperial Physique
|
Imperial City | (2 items) Adds 129 Stamina Recovery (3 items) Adds 129 Magicka Recovery (4 items) Adds 129 Weapon Damage (4 items) Adds 129 Spell Damage (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%. |
Thews of the Harbringer |
Imperial City | (2 items) Adds 1064 Max Health (3 items) Adds 1064 Max Health (4 items) Adds 129 Spell Damage (5 items) When you block a direct damage attack, you deal damage to your attacker equal to 4% of your current Health. |
Imperial City Light Armor Sets
Name & Pieces | Level | Bonuses |
---|---|---|
Scathing Mage |
Imperial City Prison | (2 items) Adds 967 Max Magicka (3 items) Adds 688 Spell Critical (4 items) Adds 688 Spell Critical (5 items) When you deal direct Critical Damage, you have a 20% chance to increase your Spell Damage by 516. This effect can occur once every 6 seconds. |
Spell Power Cure |
White-Gold Tower | (2 items) Adds 967 Max Magicka (3 items) Adds 967 Max Magicka (4 items) Adds 129 Spell Damage (5 items) When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 258 for 10 seconds. |
Imperial City Medium Armor Sets
Name & Pieces | Level | Bonuses |
---|---|---|
Essence Thief |
White-Gold Tower | (2 items) Adds 967 Max Stamina (3 items) Adds 967 Max Stamina (4 items) Adds 129 Weapon Damage (5 items) When you deal damage with a Light Attack, you have a15% chance to draw essence from an enemy. Collecting the essence heals you 4300 Health, restores Stamina and increases your damage by 12% for 10 seconds. |
Sheer Venom |
Imperial City Prison | (2 items) Adds 967 Max Stamina (3 items) Adds 129 Weapon Damage (4 items) Adds 129 Weapon Damage (5 items) When you deal damage with an Execute ability you infect the enemy, dealing 8428 Poison Damage over 6 seconds. The effect can occur once every 6 seconds. |
Imperial City Heavy Armor Sets
Name & Pieces | Level | Bonuses |
---|---|---|
Brands of Imperium |
White-Gold Tower | (2 items) Adds 1064 Max Health (3 items) Adds 1064 Max Health (4 items) Adds 4% Healing Taken (5 items) When you take damage, you have a 10% chance to grant you and your allies within 8 meters a damage shield that absorbs 12040 damage for 6 seconds. This effect can occur once every 15 seconds. |
Leeching Plate |
Imperial City Prison | (2 items) Adds 1064 Max Health (3 items) Adds 4% Healing Taken (4 items) Adds 4% Healing Taken (5 items) When you take damage, you have an 8% chance to summon a cloud of leeching poison under the attacker that deals 1204 Poison Damage in a 4 meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused. |
Imperial City Monster Helm Sets
Name & Pieces | Location | Bonuses |
---|---|---|
Molag Kena |
White-Gold Tower | (1 items) Adds 129 Weapon and Spell Damage (2 items) When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 33%. |
Lord Warden |
Imperial City Prison | (1 items) Adds 1935 Spell Resistance (2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies whitin 5 meters by 3870. This effect can occur once every 10 seconds. |
Imperial City Weapon & Jewelry Sets
Name & Pieces | Location | Bonuses |
---|---|---|
Agility
|
Vaults or Daily Dungeon Reward | (2 items) Adds 1451 Max Stamina (3 items) Adds 193 Weapon Damage |
Endurance
|
Vaults or Daily Dungeon Reward | (2 items) Adds 1596 Max Health (3 items) Adds 193 Stamina Recovery |
Willpower
|
Vaults or Daily Dungeon Reward | (2 items) Adds 1451 Max Magicka (3 items) Adds 193 Spell Damage |
Imperial City Crafted Sets
Name & Required Traits | Bonuses |
---|---|
Noble's Conquest(5 Traits) |
(2 items) Adds 1064 Max Health (3 items) Adds 967 Max Stamina (4 items) Adds 4% Healing Taken (5 items) When you interrupt a casting enemy, you heal for 4300 Health and increase the enemy's damage take by 8% for 5 seconds. |
Redistributor(7 Traits) |
(2 items) Adds 1064 Max Health (3 items) Adds 967 Max Stamina (4 items) Adds 967 Max Magicka (5 items) When you heal yourself while at full Health, you heal an ally within 15 meters of you for 2347 Health. This effect can occur once every 3 seconds. |
Armor Master(9 Traits) |
(2 items) Adds 1064 Max Health (3 items) Adds 1935 Physical Resistance (4 items) Adds 1935 Spell Resistance (5 items) While you have an Armor Ability slotted, your Max Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds. |