An Alchemist gathers natural Reagents growing in the world, and mixes them with a water solvent at an Alchemy Table to create Potions. To do this, the Alchemist must find pools of water with special qualities that will yield the proper results when mixed. The grade of the solvent will determine the potency of the product. 

All Reagents have four traits that must be discovered by usage. Combining the same trait from two or three reagents in a potion will produce that effect, the potion's magical quality. Many reagents have both positive and negative traits and a specific negative trait will "cancel out" the positive form of that trait. A skilled Alchemist learns to experiment to find the combinations of reagents that will offer the best results. 

If creating powerful potions sounds like your cup of tea, then this is the craft for you. Alchemy isn't all that different from previous Elder Scrolls games. It essentially follows the same protocol: find ingredients, combine them at the appropriate station, discover recipe (traits of the ingredients), and use that recipe (combine those ingredients) over and over. Potions increase in potentcy as this skill line is leveled up, and they also have minimum character level requirements determined by the different types of water ( Solvents) used to craft the potion. Some potions will have negative properties which are supposedly reduced or eliminated by passive alchemy skills, but it is not clear that this has been implemented yet.

Alchemy is a crafting profession with many variables. With Medicinal Use and Snakeblood (passive Alchemy skills) the created potions change and vary all depending on how many skill points are learned in those skills.

Alchemy Tips

  • Use the highest level solvent your character's level allows as this will greatly increase the experience gained, even if your character can't use the crafted potions.
  • Make sure to always use reagents that will make a potion or poison, unknown traits that fail to match will yield minimal experience gains.
  • Discovering new traits results in slightly more experience gain.
  • To gain inspiration experience and special materials, craft the daily writs.
  • To make Master Writs, mix 3 ingredients from the reagents list below, ensuring 2 of each buff/debuff desired is there.

Alchemy

Solvants

DLC zones are "Battle Leveled" which means they scale the solvent you receive based off your points in Solvent Proficiency.

Niveau Icône Description Localisation Utilité
3

Eau naturelle

Natural Water.png
  • An ingredient for crafting level 3 potions
  • 1500 inspiration
Level 0-10 zones Required for making "sip"potions
10

Eau claire

Clear Water.png
  • An ingredient for crafting level 10 potions
  • 5000 inspiration
Level 10-20 zones Required for making "tincture" potions
20

Eau immaculée

Pristine Water.png
  • An ingredient for crafting level 20 potions
  • 8000 inspiration
Level 20-30 zones Required for making "dram" potions
30

Eau assainie

Cleansed Water.png
  • An ingredient for crafting level 30 potions
  • 16000 inspiration
Level 30-40 zones Required for making "potion" potions
40

Eau filtrée

Filtered Water.png
  • An ingredient for crafting level 40 potions
  • 20000 inspiration
Level 40-50 zones Required for making "solution" potions
Champion 10

Eau purifiée

Purified Water.png
  • An ingredient for crafting Champion level potions
  • 20000 inspiration
Champion 10-50 Zones 
Cyrodiil
Required for making "elixir" potions
Champion 50

Brume

Cloud Mist.png
  • An ingredient for crafting Champion level potions
  • 20000 inspiration
Champion 50-100 Zones Required for making "panacea" potions
Champion 100

Rosée Stellaire

star-dew-alchemy-solvent-eso

  • An ingredient for crafting Champion level potions
  • 20000 inspiration
Champion 100-150 Zones (Craglorn) Required for making "distilate" potions
Champion 150

Larmes de Lorkhan

Lorkhans_Tears.png
  • An ingredient for crafting Champion level potions
  • 20000 inspiration

Imperial City 

Tel Var Stones Merchant

DLC Zones (Solvent Proficiency 8 required)

Required for making "essence" potions
3

Graisse

grease-poison-solvent-eso
  • An ingredient for crafting level 3 poisons
  • 1500 inspiration
Level 0-10 zones Required for making Poison I
10

Sanie

ichor-poison-solvent-eso
  • An ingredient for crafting level 10 poisons
  • 5000 inspiration
Level 10-20 zones Required for making Poison II
20

Fluide visqueux

slime-poison-solvent-eso
  • An ingredient for crafting level 20 poisons
  • 8000 inspiration
Level 20-30 zones Required for making Poison III
30

Bile

gall-poison-solvent-eso
  • An ingredient for crafting level 30 poisons
  • 16000 inspiration
Level 30-40 zones Required for making Poison IV
40

Térébenthine

terebinthine-poison-solvent-eso
  • An ingredient for crafting level 40 poisons
  • 20000 inspiration
Level 40-50 zones Required for making Poison V
Champion 10

Bile-poix

pitch-bile-poison-solvent-eso
  • An ingredient for crafting Champion level poisons
  • 20000 inspiration
Champion 10-50 Zones 
Cyrodiil
Required for making Poison VI
Champion 50

Goudron

tarblack-solvent-poisons-eso
  • An ingredient for crafting Champion level poisons
  • 20000 inspiration
Champion 50-100 Zones Required for making Poison VII
Champion 100

Nocthuile

night-oil-solvent-poisons-eso

  • An ingredient for crafting Champion level poisons
  • 20000 inspiration
Champion 100-150 Zones (Craglorn) Required for making Poison VIII
Champion 150

Alcaleste

alkahest-solvent-poisons-eso
  • An ingredient for crafting Champion level poisons
  • 20000 inspiration

Imperial City 

Tel Var Stones Merchant

DLC Zones (Solvent Proficiency 8 required)

Required for making Poison IX



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